Combining Prediction of Human Decisions with ISMCTS in Imperfect Information Games
Moshe Bitan, Sarit Kraus

TL;DR
This paper introduces SDMCTS, a novel algorithm that combines human decision prediction with ISMCTS to improve agent performance in imperfect information games, demonstrated through experiments in the Cheat Game.
Contribution
The paper presents SDMCTS, integrating predictive modeling of opponent actions into ISMCTS to enhance decision-making in imperfect information games against humans.
Findings
SDMCTS outperforms baseline agents in the Cheat Game.
Performance of SDMCTS improves with better predictive models.
Experimental results with 120 human players validate the approach.
Abstract
Monte Carlo Tree Search (MCTS) has been extended to many imperfect information games. However, due to the added complexity that uncertainty introduces, these adaptations have not reached the same level of practical success as their perfect information counterparts. In this paper we consider the development of agents that perform well against humans in imperfect information games with partially observable actions. We introduce the Semi-Determinized-MCTS (SDMCTS), a variant of the Information Set MCTS algorithm (ISMCTS). More specifically, SDMCTS generates a predictive model of the unobservable portion of the opponent's actions from historical behavioral data. Next, SDMCTS performs simulations on an instance of the game where the unobservable portion of the opponent's actions are determined. Thereby, it facilitates the use of the predictive model in order to decrease uncertainty. We…
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Taxonomy
TopicsArtificial Intelligence in Games · Gambling Behavior and Treatments · Sports Analytics and Performance
