Summarization of User-Generated Sports Video by Using Deep Action Recognition Features
Antonio Tejero-de-Pablos, Yuta Nakashima, Tomokazu Sato, Naokazu, Yokoya, Marko Linna, Esa Rahtu

TL;DR
This paper introduces a deep learning-based method for summarizing user-generated sports videos by identifying highlights through action recognition, effectively handling unedited footage across various sports.
Contribution
It proposes a novel action-based video summarization approach using deep neural networks, adaptable to different sports and trained with diverse annotator labels.
Findings
Outperforms previous summarization methods
Effective in identifying highlights in unedited videos
Applicable to multiple sports including Kendo
Abstract
Automatically generating a summary of sports video poses the challenge of detecting interesting moments, or highlights, of a game. Traditional sports video summarization methods leverage editing conventions of broadcast sports video that facilitate the extraction of high-level semantics. However, user-generated videos are not edited, and thus traditional methods are not suitable to generate a summary. In order to solve this problem, this work proposes a novel video summarization method that uses players' actions as a cue to determine the highlights of the original video. A deep neural network-based approach is used to extract two types of action-related features and to classify video segments into interesting or uninteresting parts. The proposed method can be applied to any sports in which games consist of a succession of actions. Especially, this work considers the case of Kendo…
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