Localization game on geometric and planar graphs
Bart{\l}omiej Bosek, Przemys{\l}aw Gordinowicz, Jaros{\l}aw Grytczuk,, Nicolas Nisse, Joanna Sok\'o{\l}, Ma{\l}gorzata \'Sleszy\'nska-Nowak

TL;DR
This paper introduces a pursuit game on graphs inspired by localization problems in cellular networks, analyzing the minimum number of agents needed to locate a moving target across various graph classes and their algorithmic complexities.
Contribution
It defines a new graph invariant related to localization, provides bounds for different graph classes, and establishes complexity and approximation results for the problem.
Findings
Existence of planar graphs with treewidth 2 and unbounded localization number
Localization number bounded by the graph's pathwidth
NP-hardness of the localization problem in diameter-2 graphs
Abstract
The main topic of this paper is motivated by a localization problem in cellular networks. Given a graph we want to localize a walking agent by checking his distance to as few vertices as possible. The model we introduce is based on a pursuit graph game that resembles the famous Cops and Robbers game. It can be considered as a game theoretic variant of the \emph{metric dimension} of a graph. We provide upper bounds on the related graph invariant , defined as the least number of cops needed to localize the robber on a graph , for several classes of graphs (trees, bipartite graphs, etc). Our main result is that, surprisingly, there exists planar graphs of treewidth and unbounded . On a positive side, we prove that is bounded by the pathwidth of . We then show that the algorithmic problem of determining is NP-hard in graphs with…
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Taxonomy
TopicsOptimization and Search Problems
