Deep Scattering: Rendering Atmospheric Clouds with Radiance-Predicting Neural Networks
Simon Kallweit, Thomas M\"uller, Brian McWilliams, Markus, Gross, Jan Nov\'ak

TL;DR
This paper introduces a neural network-based method for efficiently rendering realistic atmospheric clouds by predicting radiance from learned cloud exemplars, enabling fast, high-quality image synthesis suitable for animation and design.
Contribution
It presents a novel approach combining hierarchical descriptors and neural networks to accurately predict cloud radiance, outperforming traditional Monte Carlo methods in speed and quality.
Findings
Achieves near-indistinguishable cloud images within seconds
Uses hierarchical descriptors to improve neural network learning
Provides a stable, high-quality rendering method for animation
Abstract
We present a technique for efficiently synthesizing images of atmospheric clouds using a combination of Monte Carlo integration and neural networks. The intricacies of Lorenz-Mie scattering and the high albedo of cloud-forming aerosols make rendering of clouds---e.g. the characteristic silverlining and the "whiteness" of the inner body---challenging for methods based solely on Monte Carlo integration or diffusion theory. We approach the problem differently. Instead of simulating all light transport during rendering, we pre-learn the spatial and directional distribution of radiant flux from tens of cloud exemplars. To render a new scene, we sample visible points of the cloud and, for each, extract a hierarchical 3D descriptor of the cloud geometry with respect to the shading location and the light source. The descriptor is input to a deep neural network that predicts the radiance…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Image Enhancement Techniques · Advanced Image Fusion Techniques
