On the Difference Between Closest, Furthest, and Orthogonal Pairs: Nearly-Linear vs Barely-Subquadratic Complexity in Computational Geometry
Ryan Williams

TL;DR
This paper explores the computational complexity differences between closest and furthest point problems in high-dimensional spaces, establishing new lower bounds and reductions that suggest certain problems cannot be solved faster than near-quadratic time under common complexity assumptions.
Contribution
It introduces a novel self-reduction from the Orthogonal Vectors problem to higher dimensions, proving lower bounds for several geometric problems based on the Orthogonal Vectors Conjecture and ETH.
Findings
Barely-subquadratic problems like Euclidean diameter are hard in high dimensions.
Nearly-linear algorithms exist for closest pair in fixed dimensions.
Furthest pair problems require near-quadratic time in high dimensions.
Abstract
Point location problems for points in -dimensional Euclidean space (and spaces more generally) have typically had two kinds of running-time solutions: * (Nearly-Linear) less than time, or * (Barely-Subquadratic) time, for various . For small and large , "nearly-linear" running times are generally feasible, while "barely-subquadratic" times are generally infeasible. For example, in the Euclidean metric, finding a Closest Pair among points in is nearly-linear, solvable in time, while known algorithms for Furthest Pair (the diameter of the point set) are only barely-subquadratic, requiring time. Why do these proximity problems have such different time complexities? Is there a barrier to obtaining nearly-linear…
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Taxonomy
TopicsComputational Geometry and Mesh Generation · Complexity and Algorithms in Graphs · Optimization and Search Problems
