Dynamic Network: Graphical Deformation of Penetrated Objects
Ehsan Arbabi

TL;DR
This paper introduces a novel method for deforming penetrated 3D objects in virtual environments using dynamic networks and physics principles, ensuring realistic collision response and object deformation.
Contribution
It proposes a new deformation technique based on dynamic networks and physics, improving collision handling in virtual 3D environments.
Findings
Deformation results are visually satisfying.
Method effectively models force interactions between object primitives.
Tested on sample objects with positive deformation outcomes.
Abstract
In a computer-based virtual environment, objects may collide with each other. Therefore, different algorithms are needed to detect the collision and perform a correct action in order to avoid penetration. Based on the application and objects physical characteristics, a correct action can include separating or deforming the penetrated objects. In this article, by using the concepts of dynamic networks and simple physics, a method for deforming two penetrated 3D objects is proposed. In this method, we consider each primitive of the objects as an element interacting with the other elements in a dynamic network. These kinds of interactions make the elements impose force on each other and change their position, until a force-balance happens. The proposed method is implemented and tested on 3D sample objects, and the resulted deformation proved to be visually satisfying.
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Taxonomy
TopicsDynamics and Control of Mechanical Systems · Elasticity and Wave Propagation · Robotic Path Planning Algorithms
