Efficient Online Surface Correction for Real-time Large-Scale 3D Reconstruction
Robert Maier, Raphael Schaller, Daniel Cremers

TL;DR
This paper introduces a real-time, efficient method for large-scale 3D scene reconstruction that corrects surface errors on-the-fly using a GPU-accelerated approach, significantly improving runtime and memory efficiency.
Contribution
It presents a novel on-the-fly surface correction technique integrated with a dense RGB-D SLAM system, enabling real-time, globally consistent 3D reconstruction on a single GPU.
Findings
Up to 93% faster runtime compared to state-of-the-art methods
Requires significantly less memory while maintaining surface quality
Enables real-time correction of large-scale 3D environments
Abstract
State-of-the-art methods for large-scale 3D reconstruction from RGB-D sensors usually reduce drift in camera tracking by globally optimizing the estimated camera poses in real-time without simultaneously updating the reconstructed surface on pose changes. We propose an efficient on-the-fly surface correction method for globally consistent dense 3D reconstruction of large-scale scenes. Our approach uses a dense Visual RGB-D SLAM system that estimates the camera motion in real-time on a CPU and refines it in a global pose graph optimization. Consecutive RGB-D frames are locally fused into keyframes, which are incorporated into a sparse voxel hashed Signed Distance Field (SDF) on the GPU. On pose graph updates, the SDF volume is corrected on-the-fly using a novel keyframe re-integration strategy with reduced GPU-host streaming. We demonstrate in an extensive quantitative evaluation that…
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Taxonomy
TopicsRobotics and Sensor-Based Localization · Advanced Vision and Imaging · 3D Surveying and Cultural Heritage
