Feasibility of Corneal Imaging for Handheld Augmented Reality
Daniel Schneider, Jens Grubert

TL;DR
This paper explores the potential of using corneal reflective imaging with high-resolution front cameras to expand input capabilities for mobile augmented reality, demonstrating a prototype and feasibility assessment.
Contribution
It introduces a novel corneal imaging approach for around-device interaction, addressing current hardware limitations in mobile AR devices.
Findings
Feasibility of corneal reflective imaging with high-res cameras
Workflow and prototype for corneal-based interaction
Positive initial feasibility evaluation
Abstract
Smartphones are a popular device class for mobile Augmented Reality but suffer from a limited input space. Around-device interaction techniques aim at extending this input space using various sensing modalities. In this paper we present our work towards extending the input area of mobile devices using front-facing device-centered cameras that capture reflections in the cornea. As current generation mobile devices lack high resolution front-facing cameras, we study the feasibility of around-device interaction using corneal reflective imaging based on a high resolution camera. We present a workflow, a technical prototype and a feasibility evaluation.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGaze Tracking and Assistive Technology · Augmented Reality Applications · Interactive and Immersive Displays
