Technical Report for "User-Centric Participatory Sensing: A Game Theoretic Analysis"
Xiaoyan Mo, Zhang Li, Lin Gao, Bin Cao, Tingting Zhang, Tong Wang

TL;DR
This paper models user-centric participatory sensing as a strategic game, analyzing the existence and efficiency of Nash equilibria to inform optimal user deployment.
Contribution
It introduces a game-theoretic framework for task scheduling in participatory sensing, proving the potential game nature and analyzing equilibrium efficiency and fairness.
Findings
Nash equilibrium exists in the proposed game.
Efficiency at equilibrium varies with the number of users.
More users do not always improve system performance.
Abstract
Participatory sensing (PS) is a novel and promising sensing network paradigm for achieving a flexible and scalable sensing coverage with a low deploying cost, by encouraging mobile users to participate and contribute their smartphones as sensors. In this work, we consider a general PS system model with location-dependent and time-sensitive tasks, which generalizes the existing models in the literature. We focus on the task scheduling in the user-centric PS system, where each participating user will make his individual task scheduling decision (including both the task selection and the task execution order) distributively. Specifically, we formulate the interaction of users as a strategic game called Task Scheduling Game (TSG) and perform a comprehensive game-theoretic analysis. First, we prove that the proposed TSG game is a potential game, which guarantees the existence of Nash…
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Taxonomy
TopicsMobile Crowdsensing and Crowdsourcing · Human Mobility and Location-Based Analysis · Evacuation and Crowd Dynamics
