Object-Based Audio Rendering
Philip Jackson, Filippo Fazi, Frank Melchior, Trevor Cox, Adrian, Hilton, Chris Pike, Jon Francombe, Andreas Franck, Philip Coleman, Dylan, Menzies-Gow, James Woodcock, Yan Tang, Qingju Liu, Rick Hughes, Marcos Simon, Galvez, Teo de Campos, Hansung Kim, and Hanne Stenzel

TL;DR
This paper introduces apparatus and methods for object-based audio rendering that adapt audio objects with metadata for dynamic sound scene reproduction across multiple renderers.
Contribution
It presents a novel system that dynamically adapts audio objects and distributes them to multiple renderers for improved sound scene rendering.
Findings
Efficient object adaptation for various scenarios
Flexible distribution of audio objects to renderers
Enhanced sound scene accuracy
Abstract
Apparatus and methods are disclosed for performing object-based audio rendering on a plurality of audio objects which define a sound scene, each audio object comprising at least one audio signal and associated metadata. The apparatus comprises: a plurality of renderers each capable of rendering one or more of the audio objects to output rendered audio data; and object adapting means for adapting one or more of the plurality of audio objects for a current reproduction scenario, the object adapting means being configured to send the adapted one or more audio objects to one or more of the plurality of renderers.
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Taxonomy
TopicsMusic and Audio Processing · Music Technology and Sound Studies · Computer Graphics and Visualization Techniques
