Dynamic Connectivity Game for Adversarial Internet of Battlefield Things Systems
Nof Abuzainab, Walid Saad

TL;DR
This paper models the network connectivity problem in adversarial Internet of Battlefield Things as a dynamic Stackelberg game, proposing a feedback solution that significantly improves network resilience against attacks.
Contribution
It introduces a novel dynamic multistage Stackelberg connectivity game tailored for IoBT, with analytical conditions for system connectivity and a feedback solution that reduces disconnections.
Findings
Expected disconnected sensors decrease by up to 62% with the feedback solution.
The model extends classical connectivity games to IoBT with attack-defense dynamics.
Analytical conditions ensure network connectivity under the feedback Stackelberg solution.
Abstract
In this paper, the problem of network connectivity is studied for an adversarial Internet of Battlefield Things (IoBT) system in which an attacker aims at disrupting the connectivity of the network by choosing to compromise one of the IoBT nodes at each time epoch. To counter such attacks, an IoBT defender attempts to reestablish the IoBT connectivity by either deploying new IoBT nodes or by changing the roles of existing nodes. This problem is formulated as a dynamic multistage Stackelberg connectivity game that extends classical connectivity games and that explicitly takes into account the characteristics and requirements of the IoBT network. In particular, the defender's payoff captures the IoBT latency as well as the sum of weights of disconnected nodes at each stage of the game. Due to the dependence of the attacker's and defender's actions at each stage of the game on the network…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
