10 simple rules to create a serious game, illustrated with examples from structural biology
Marc Baaden, Olivier Delalande, Nicolas Ferey, Samuela Pasquali,, J\'er\^ome Waldisp\"uhl, Antoine Taly

TL;DR
This paper presents ten simple rules for creating effective serious scientific games, illustrated with examples from structural biology, to enhance outreach, education, and research activities.
Contribution
It offers a set of practical guidelines derived from experience and literature to help develop or improve scientific serious games.
Findings
Established ten rules for serious game creation
Provided examples from structural biology games
Highlighted the impact on outreach and education
Abstract
Serious scientific games are games whose purpose is not only fun. In the field of science, the serious goals include crucial activities for scientists: outreach, teaching and research. The number of serious games is increasing rapidly, in particular citizen science games, games that allow people to produce and/or analyze scientific data. Interestingly, it is possible to build a set of rules providing a guideline to create or improve serious games. We present arguments gathered from our own experience ( Phylo , DocMolecules , HiRE-RNA contest and Pangu) as well as examples from the growing literature on scientific serious games.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
