Extreme clicking for efficient object annotation
Dim P. Papadopoulos, Jasper R. R. Uijlings, Frank Keller, Vittorio, Ferrari

TL;DR
This paper introduces a faster, more natural method for annotating object bounding boxes by clicking on the extreme points of objects, which maintains high quality and improves segmentation accuracy.
Contribution
It proposes extreme clicking as a new annotation technique that is faster and yields high-quality bounding boxes and boundary points for improved segmentation.
Findings
Annotation time reduced to 7 seconds per box
Bounding box quality comparable to traditional methods
Enhanced segmentation accuracy using boundary points
Abstract
Manually annotating object bounding boxes is central to building computer vision datasets, and it is very time consuming (annotating ILSVRC [53] took 35s for one high-quality box [62]). It involves clicking on imaginary corners of a tight box around the object. This is difficult as these corners are often outside the actual object and several adjustments are required to obtain a tight box. We propose extreme clicking instead: we ask the annotator to click on four physical points on the object: the top, bottom, left- and right-most points. This task is more natural and these points are easy to find. We crowd-source extreme point annotations for PASCAL VOC 2007 and 2012 and show that (1) annotation time is only 7s per box, 5x faster than the traditional way of drawing boxes [62]; (2) the quality of the boxes is as good as the original ground-truth drawn the traditional way; (3) detectors…
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