An Unsupervised Game-Theoretic Approach to Saliency Detection
Yu Zeng, Huchuan Lu, Ali Borji, Mengyang Feng

TL;DR
This paper introduces an unsupervised, game-theoretic method for salient object detection that leverages multiple features and an iterative random walk to produce accurate saliency maps without labeled data.
Contribution
It formulates saliency detection as a non-cooperative game and combines color and deep features through an iterative random walk, advancing unsupervised detection methods.
Findings
Outperforms state-of-the-art supervised algorithms on 6 datasets
Effectively combines multiple features for improved detection
Demonstrates robustness across challenging scenarios
Abstract
We propose a novel unsupervised game-theoretic salient object detection algorithm that does not require labeled training data. First, saliency detection problem is formulated as a non-cooperative game, hereinafter referred to as Saliency Game, in which image regions are players who choose to be "background" or "foreground" as their pure strategies. A payoff function is constructed by exploiting multiple cues and combining complementary features. Saliency maps are generated according to each region's strategy in the Nash equilibrium of the proposed Saliency Game. Second, we explore the complementary relationship between color and deep features and propose an Iterative Random Walk algorithm to combine saliency maps produced by the Saliency Game using different features. Iterative random walk allows sharing information across feature spaces, and detecting objects that are otherwise very…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
