Hunting high and low: Disentangling primordial and late-time non-Gaussianity with cosmic densities in spheres
Cora Uhlemann, Enrico Pajer, Christophe Pichon, Takahiro Nishimichi,, Sandrine Codis, Francis Bernardeau

TL;DR
This paper develops an analytical framework using large deviation statistics and spherical collapse dynamics to disentangle primordial non-Gaussianity from late-time effects in cosmic density data, validated against simulations.
Contribution
It introduces a novel analytical approach to separate primordial non-Gaussian signals from late-time effects using densities in spheres, extending bias concepts to underdense regions.
Findings
Analytical formulas agree within 2% with simulations for local non-Gaussianity with $f_{NL}$ between -100 and 100.
The formalism is valid for densities in [0.5,3] and scales of 15 Mpc/h down to redshift 0.35.
Estimators for $\sigma_8$ and $f_{NL}$ are validated for joint likelihood analysis.
Abstract
Non-Gaussianities of dynamical origin are disentangled from primordial ones using the formalism of large deviation statistics with spherical collapse dynamics. This is achieved by relying on accurate analytical predictions for the one-point probability distribution function (PDF) and the two-point clustering of spherically-averaged cosmic densities (sphere bias). Sphere bias extends the idea of halo bias to intermediate density environments and voids as underdense regions. In the presence of primordial non-Gaussianity, sphere bias displays a strong scale dependence relevant for both high and low density regions, which is predicted analytically. The statistics of densities in spheres are built to model primordial non-Gaussianity via an initial skewness with a scale-dependence that depends on the bispectrum of the underlying model. The analytical formulas with the measured nonlinear dark…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
