TL;DR
This paper presents a novel 3D reconstruction method that jointly optimizes geometry, textures, camera poses, and lighting to produce highly detailed and consistent 3D models from consumer RGB-D sensors.
Contribution
It introduces a joint surface reconstruction approach combining Shape-from-Shading and spatially-varying lighting estimation for improved detail and texture accuracy.
Findings
Significantly enhances geometric detail in reconstructions.
Improves surface texture consistency.
Demonstrates effectiveness through extensive evaluations.
Abstract
We introduce a novel method to obtain high-quality 3D reconstructions from consumer RGB-D sensors. Our core idea is to simultaneously optimize for geometry encoded in a signed distance field (SDF), textures from automatically-selected keyframes, and their camera poses along with material and scene lighting. To this end, we propose a joint surface reconstruction approach that is based on Shape-from-Shading (SfS) techniques and utilizes the estimation of spatially-varying spherical harmonics (SVSH) from subvolumes of the reconstructed scene. Through extensive examples and evaluations, we demonstrate that our method dramatically increases the level of detail in the reconstructed scene geometry and contributes highly to consistent surface texture recovery.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
