Maximum genus of the Jenga like configurations
Rika Akiyama, Nozomi Abe, Hajime Fujita, Yukie Inaba, Mari Hataoka,, Shiori Ito, Satomi Seita

TL;DR
This paper models Jenga block configurations as polyhedral surfaces and determines the maximum possible genus in a generalized version of the game, expanding understanding of topological complexity in such structures.
Contribution
It introduces a topological framework for analyzing Jenga-like structures and calculates the maximum genus achievable in a generalized setting.
Findings
Maximum genus of generalized Jenga configurations determined
Polyhedral surface model applied to Jenga structures
Topological complexity quantified for game variants
Abstract
We treat the boundary of the union of blocks in the Jenga game as a surface with a polyhedral structure and consider its genus. We generalize the game and determine the maximum genus of the generalized game.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAdvanced Differential Equations and Dynamical Systems · Mathematics and Applications · Artificial Intelligence in Games
