Non-Cooperative Rational Interactive Proofs
Jing Chen, Samuel McCauley, and Shikha Singh

TL;DR
This paper introduces a new model of non-cooperative rational interactive proofs where provers act strategically to maximize their utility, analyzing the complexity and robustness of such protocols.
Contribution
It develops a mechanism-design framework for non-cooperative provers in interactive proofs, defining solution concepts and characterizing their computational power.
Findings
Protocols with utility gap guarantee robustness against strategic provers
Complexity characterization: non-cooperative rational proofs with polynomial utility gap equal to P^NEXP
Provides a new perspective on designing interactive proofs for strategic, self-interested provers.
Abstract
Interactive-proof games model the scenario where an honest party interacts with powerful but strategic provers, to elicit from them the correct answer to a computational question. Interactive proofs are increasingly used as a framework to design protocols for computation outsourcing. Existing interactive-proof games largely fall into two categories: either as games of cooperation such as multi-prover interactive proofs and cooperative rational proofs, where the provers work together as a team; or as games of conflict such as refereed games, where the provers directly compete with each other in a zero-sum game. Neither of these extremes truly capture the strategic nature of service providers in outsourcing applications. How to design and analyze non-cooperative interactive proofs is an important open problem. In this paper, we introduce a mechanism-design approach to define a…
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