Video as a By-Product of Digital Prototyping: Capturing the Dynamic Aspect of Interaction
Oliver Karras, Carolin Unger-Windeler, Lennart Glauer, and Kurt, Schneider

TL;DR
This paper introduces a method to generate videos from digital prototypes to better capture and communicate the dynamic aspects of user interaction, enhancing understanding and reducing effort compared to traditional recording methods.
Contribution
The paper presents a novel approach to automatically generate interaction videos from digital prototypes, improving the communication of dynamic behavior in requirements engineering.
Findings
Generated videos support faster understanding of scenarios.
Method reduces effort compared to traditional screencasts.
Videos can be easily updated with prototype modifications.
Abstract
Requirements engineering provides several practices to analyze how a user wants to interact with a future software. Mockups, prototypes, and scenarios are suitable to understand usability issues and user requirements early. Nevertheless, users are often dissatisfied with the usability of a resulting software. Apparently, previously explored information was lost or no longer accessible during the development phase. Scenarios are one effective practice to describe behavior. However, they are commonly notated in natural language which is often improper to capture and communicate interaction knowledge comprehensible to developers and users. The dynamic aspect of interaction is lost if only static descriptions are used. Digital prototyping enables the creation of interactive prototypes by adding responsive controls to hand- or digitally drawn mockups. We propose to capture the events of…
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