Occlusion Handling using Semantic Segmentation and Visibility-Based Rendering for Mixed Reality
Menandro Roxas, Tomoki Hori, Taiki Fukiage, Yasuhide Okamoto, Takeshi, Oishi

TL;DR
This paper introduces a real-time occlusion handling method for outdoor mixed reality that combines semantic segmentation and visibility-based rendering using monocular images, improving occlusion accuracy over existing methods.
Contribution
It presents a novel approach that integrates semantic segmentation with depth-based visibility estimation for improved occlusion handling in outdoor mixed reality.
Findings
Enhanced occlusion rendering accuracy
Effective real-time performance in outdoor scenes
Outperforms existing blending-based methods
Abstract
Real-time occlusion handling is a major problem in outdoor mixed reality system because it requires great computational cost mainly due to the complexity of the scene. Using only segmentation, it is difficult to accurately render a virtual object occluded by complex objects such as trees, bushes etc. In this paper, we propose a novel occlusion handling method for real-time, outdoor, and omni-directional mixed reality system using only the information from a monocular image sequence. We first present a semantic segmentation scheme for predicting the amount of visibility for different type of objects in the scene. We also simultaneously calculate a foreground probability map using depth estimation derived from optical flow. Finally, we combine the segmentation result and the probability map to render the computer generated object and the real scene using a visibility-based rendering…
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Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques · Image Enhancement Techniques
