What Drives People's Choices in Turn-Taking Games, if not Game-Theoretic Rationality?
Sujata Ghosh (Indian Statistical Institute, Chennai, India), Aviad, Heifetz (The Open University of Israel, Raanana, Israe), Rineke Verbrugge, (University of Groningen, Groningen, The Netherlands), Harmen de Weerd, (University of Groningen, Groningen, The Netherlands)

TL;DR
This study investigates how people make turn-taking decisions in games, revealing that individual risk attitudes and perceptions influence choices more than pure game-theoretic rationality.
Contribution
The paper introduces new payoff structures in turn-taking games to better understand actual human reasoning, contrasting it with traditional game-theoretic predictions.
Findings
Participants' choices are influenced by risk attitudes and perceptions of the opponent.
Verbalized strategies often depend on personal attitudes rather than pure rationality.
Aggregate behavior still shows slight bias towards forward induction.
Abstract
In an earlier experiment, participants played a perfect information game against a computer, which was programmed to deviate often from its backward induction strategy right at the beginning of the game. Participants knew that in each game, the computer was nevertheless optimizing against some belief about the participant's future strategy. In the aggregate, it appeared that participants applied forward induction. However, cardinal effects seemed to play a role as well: a number of participants might have been trying to maximize expected utility. In order to find out how people really reason in such a game, we designed centipede-like turn-taking games with new payoff structures in order to make such cardinal effects less likely. We ran a new experiment with 50 participants, based on marble drop visualizations of these revised payoff structures. After participants played 48 test games,…
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