The switch operators and push-the-button games: a sequential compound over rulesets
Eric Duchene (GOAL), Marc Heinrich (GOAL), Urban Larsson, Aline, Parreau (GOAL)

TL;DR
This paper introduces switch operators for combinatorial games, allowing players to change rules mid-game, and analyzes their properties and specific cases involving Nim, Wythoff, Euclid, and Domineering variants.
Contribution
It defines and studies push-the-button games with switch operators, extending classical combinatorial game theory to new rule-changing scenarios.
Findings
Compatibility of rulesets ensures well-defined switch games.
Periodicity results for Subtraction games extend to switch operators.
Partial results obtained for a Domineering variation with horizontal and vertical placements.
Abstract
We study operators that combine combinatorial games. This field was initiated by Sprague-Grundy (1930s), Milnor (1950s) and Berlekamp-Conway-Guy (1970-80s) via the now classical disjunctive sum operator on (abstract) games. The new class consists in operators for rulesets, dubbed the switch-operators. The ordered pair of rulesets (R 1 , R 2) is compatible if, given any position in R 1 , there is a description of how to move in R 2. Given compatible (R 1 , R 2), we build the push-the-button game R 1 R 2 , where players start by playing according to the rules R 1 , but at some point during play, one of the players must switch the rules to R 2 , by pushing the button ". Thus, the game ends according to the terminal condition of ruleset R 2. We study the pairwise combinations of the classical rulesets Nim, Wythoff and Euclid. In addition, we prove that standard periodicity results for…
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