Inapproximability of the Standard Pebble Game and Hard to Pebble Graphs
Erik D. Demaine, Quanquan C. Liu

TL;DR
This paper proves the difficulty of approximating the minimum pebbles needed in pebble games on DAGs, showing PSPACE-hardness and constructing graphs with exponential move complexity for constant pebbles.
Contribution
It provides a simplified proof of known hardness results and introduces explicit graphs with high move complexity, answering open questions in pebble game complexity.
Findings
Determined PSPACE-hardness for pebble game approximation within additive $n^{1/3-\\epsilon}$.
Constructed explicit DAG families requiring exponential moves with constant pebbles.
Answered open question on existence of DAGs with high move complexity for fixed pebbles.
Abstract
Pebble games are single-player games on DAGs involving placing and moving pebbles on nodes of the graph according to a certain set of rules. The goal is to pebble a set of target nodes using a minimum number of pebbles. In this paper, we present a possibly simpler proof of the result in [CLNV15] and strengthen the result to show that it is PSPACE-hard to determine the minimum number of pebbles to an additive term for all , which improves upon the currently known additive constant hardness of approximation [CLNV15] in the standard pebble game. We also introduce a family of explicit, constant indegree graphs with nodes where there exists a graph in the family such that using constant pebbles requires moves to pebble in both the standard and black-white pebble games. This independently answers an open question summarized in [Nor15] of…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
