Shape Generation using Spatially Partitioned Point Clouds
Matheus Gadelha, Subhransu Maji, Rui Wang

TL;DR
This paper introduces a scalable point cloud-based method for 3D shape generation that combines spatial partitioning, PCA, and neural networks to produce high-quality, attribute-rich 3D models more efficiently than voxel-based approaches.
Contribution
The paper presents a novel point cloud-based shape generation framework that integrates spatial partitioning, PCA, and neural networks for improved efficiency and attribute incorporation.
Findings
Outperforms voxel-based models in quality and scalability.
Uses neural networks to model complex shape coefficient distributions.
Handles additional point attributes like normals and color.
Abstract
We propose a method to generate 3D shapes using point clouds. Given a point-cloud representation of a 3D shape, our method builds a kd-tree to spatially partition the points. This orders them consistently across all shapes, resulting in reasonably good correspondences across all shapes. We then use PCA analysis to derive a linear shape basis across the spatially partitioned points, and optimize the point ordering by iteratively minimizing the PCA reconstruction error. Even with the spatial sorting, the point clouds are inherently noisy and the resulting distribution over the shape coefficients can be highly multi-modal. We propose to use the expressive power of neural networks to learn a distribution over the shape coefficients in a generative-adversarial framework. Compared to 3D shape generative models trained on voxel-representations, our point-based method is considerably more…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Image Processing and 3D Reconstruction
MethodsPrincipal Components Analysis
