Parameterized complexity of games with monotonically ordered {\omega}-regular objectives
V\'eronique Bruy\`ere, Quentin Hautem, Jean-Fran\c{c}ois Raskin

TL;DR
This paper analyzes the parameterized complexity of two-player games with monotonic {5}-regular objectives, providing fixed-parameter tractable algorithms and complexity results for various objectives and preorders.
Contribution
It offers a detailed complexity analysis of threshold problems in monotonic ordered {5}-regular objectives, including polynomial algorithms for specific cases and strategies.
Findings
Threshold problem is in FPT for all monotonic preorders and classical objectives.
Polynomial algorithms developed for Bbchi, coBbchi, and explicit Muller objectives.
Complexity of computing values and strategies analyzed for lexicographic preorder.
Abstract
In recent years, two-player zero-sum games with multiple objectives have received a lot of interest as a model for the synthesis of complex reactive systems. In this framework, Player 1 wins if he can ensure that all objectives are satisfied against any behavior of Player 2. When this is not possible to satisfy all the objectives at once, an alternative is to use some preorder on the objectives according to which subset of objectives Player 1 wants to satisfy. For example, it is often natural to provide more significance to one objective over another, a situation that can be modelled with lexicographically ordered objectives for instance. Inspired by recent work on concurrent games with multiple {\omega}-regular objectives by Bouyer et al., we investigate in detail turned-based games with monotonically ordered and {\omega}-regular objectives. We study the threshold problem which asks…
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Taxonomy
TopicsGame Theory and Applications · Computability, Logic, AI Algorithms · semigroups and automata theory
