GPU accelerated computation of Polarized Subsurface BRDF for Flat Particulate Layers
Charly Collin, Sumanta Pattanaik

TL;DR
This paper introduces a GPU-accelerated method for efficiently computing polarized subsurface BRDFs using the Vector Radiative Transfer Equation, enabling faster rendering of complex materials like powders and paints.
Contribution
The authors develop a GPU-based Discrete Ordinate Method solution for VRTE, significantly speeding up subsurface BRDF calculations compared to CPU implementations.
Findings
GPU solver runs up to seven times faster than CPU
Enables computation of subsurface BRDFs in minutes
Supports rendering of materials like powders and paints
Abstract
BRDF of most real world materials has two components, the surface BRDF due to the light reflecting at the surface of the material and the subsurface BRDF due to the light entering and going through many scattering events inside the material. Each of these events modifies light's path, power, polarization state. Computing polarized subsurface BRDF of a material requires simulating the light transport inside the material. The transport of polarized light is modeled by the Vector Radiative Transfer Equation (VRTE), an integro-differential equation. Computing solution to that equation is expensive. The Discrete Ordinate Method (DOM) is a common approach to solving the VRTE. Such solvers are very time consuming for complex uses such as BRDF computation, where one must solve VRTE for surface radiance distribution due to light incident from every direction of the hemisphere above the surface.…
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Taxonomy
TopicsAeolian processes and effects · Electromagnetic Scattering and Analysis · Atmospheric aerosols and clouds
