TL;DR
This paper introduces an FML-based dynamic assessment agent and a human-machine cooperative system for Go, integrating decision-making, learning, and real-time evaluation to enhance gameplay analysis and cooperation.
Contribution
It presents a novel FML-based framework for Go that combines assessment, decision-making, and cooperative features, validated through extensive experiments with professional-level games.
Findings
Effective performance of FDAA in Go applications
Successful validation with professional-level game data
Enhanced human-machine cooperation in Go
Abstract
In this paper, we demonstrate the application of Fuzzy Markup Language (FML) to construct an FML-based Dynamic Assessment Agent (FDAA), and we present an FML-based Human-Machine Cooperative System (FHMCS) for the game of Go. The proposed FDAA comprises an intelligent decision-making and learning mechanism, an intelligent game bot, a proximal development agent, and an intelligent agent. The intelligent game bot is based on the open-source code of Facebook Darkforest, and it features a representational state transfer application programming interface mechanism. The proximal development agent contains a dynamic assessment mechanism, a GoSocket mechanism, and an FML engine with a fuzzy knowledge base and rule base. The intelligent agent contains a GoSocket engine and a summarization agent that is based on the estimated win rate, real-time simulation number, and matching degree of predicted…
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