A technique for solving the polygon inclusion problems
Kai Jin, Taikun Zhu, Ruixi Luo

TL;DR
This paper introduces the Rotate-and-Kill technique, providing efficient $O(n)$ algorithms for various polygon inclusion and circumscribing problems, improving upon previous methods in simplicity and computational complexity.
Contribution
The paper presents a new Rotate-and-Kill technique that achieves linear-time algorithms for key polygon problems, surpassing prior $O(n ext{log} n)$ or higher complexity solutions.
Findings
Linear-time algorithms for maximum area triangle in convex polygons
Linear-time algorithms for minimum area and perimeter triangles enclosing polygons
Improved simplicity and efficiency over previous algorithms
Abstract
We propose a technique called Rotate-and-Kill for solving the polygon inclusion and circumscribing problems. By applying this technique, we obtain time algorithms for computing (1) the maximum area triangle in a given -sided convex polygon , (2) the minimum area triangle enclosing , (3) the minimum area triangle enclosing touching edge-to-edge, i.e. the minimum area triangle that is the intersection of three half-planes out of the half-planes defining , and (4) the minimum perimeter triangle enclosing touching edge-to-edge. Our algorithm for computing the maximum area triangle is simpler than the alternatives given in [Chandran and Mount, IJCGA'92] and [Kallus, arXiv'17]. Our algorithms for computing the minimum area or perimeter triangle enclosing touching edge-to-edge improve the or time algorithms given in [Boyce…
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Taxonomy
TopicsComputational Geometry and Mesh Generation · Optimization and Packing Problems · Handwritten Text Recognition Techniques
