XBadges. Identifying and training soft skills with commercial video games
Sergio Alloza, Flavio Escribano, Sergi Delgado, Ciprian Corneanu,, Sergio Escalera

TL;DR
This study investigates how commercial video games can be used to train soft skills like persistence, spatial reasoning, and risk-taking, while also exploring emotional factors influencing skill acquisition.
Contribution
It introduces an automatic facial expression recognition system and demonstrates how specific games improve targeted soft skills through controlled experiments.
Findings
Playing Tetris improves spatial reasoning
Playing Pacman enhances prudence in behavior
Concentration correlates with better performance and skill learning
Abstract
XBadges is a research project based on the hypothesis that commercial video games (nonserious games) can train soft skills. We measure persistence, spatial reasoning and risk taking before and after subjects participate in controlled game playing sessions. In addition, we have developed an automatic facial expression recognition system capable of inferring their emotions while playing, allowing us to study the role of emotions in soft skills acquisition. We have used Flappy Bird, Pacman and Tetris for assessing changes in persistence, risk taking and spatial reasoning respectively. Results show how playing Tetris significantly improves spatial reasoning and how playing Pacman significantly improves prudence in certain areas of behavior. As for emotions, they reveal that being concentrated helps to improve performance and skills acquisition. Frustration is also shown as a key element.…
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Taxonomy
TopicsEducational Games and Gamification
