Analysis and Modeling of 3D Indoor Scenes
Rui Ma

TL;DR
This paper reviews recent advances in the analysis, understanding, and modeling of 3D indoor scenes, emphasizing geometry, semantics, and creation techniques for realistic virtual environments.
Contribution
It provides a comprehensive survey of recent research on 3D indoor scene analysis, modeling paradigms, and interdisciplinary approaches across graphics, vision, and robotics.
Findings
Summarizes recent progress in 3D scene understanding and semantic modeling.
Surveys various methods for creating realistic 3D indoor scenes.
Discusses open challenges and future directions in indoor scene processing.
Abstract
We live in a 3D world, performing activities and interacting with objects in the indoor environments everyday. Indoor scenes are the most familiar and essential environments in everyone's life. In the virtual world, 3D indoor scenes are also ubiquitous in 3D games and interior design. With the fast development of VR/AR devices and the emerging applications, the demand of realistic 3D indoor scenes keeps growing rapidly. Currently, designing detailed 3D indoor scenes requires proficient 3D designing and modeling skills and is often time-consuming. For novice users, creating realistic and complex 3D indoor scenes is even more difficult and challenging. Many efforts have been made in different research communities, e.g. computer graphics, vision and robotics, to capture, analyze and generate the 3D indoor data. This report mainly focuses on the recent research progress in graphics on…
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Taxonomy
Topics3D Surveying and Cultural Heritage · Robotics and Sensor-Based Localization · 3D Shape Modeling and Analysis
