# Optimal Art Gallery Localization is NP-hard

**Authors:** Prosenjit Bose, Jean-Lou De Carufel, Alina Shaikhet, Michiel Smid

arXiv: 1706.08016 · 2018-11-30

## TL;DR

This paper proves that determining the minimum number of broadcast towers needed for localization inside a simple polygon is an NP-hard problem, highlighting its computational difficulty.

## Contribution

It establishes the NP-hardness of the Art Gallery Localization problem through a polynomial-time reduction from Boolean SAT.

## Key findings

- NP-hardness of AGL problem proven
- Reduction from Boolean SAT demonstrated
- Implications for computational complexity of localization

## Abstract

Art Gallery Localization (AGL) is the problem of placing a set $T$ of broadcast towers in a simple polygon $P$ in order for a point to locate itself in the interior. For any point $p \in P$: for each tower $t \in T \cap V(p)$ (where $V(p)$ denotes the visibility polygon of $p$) the point $p$ receives the coordinates of $t$ and the Euclidean distance between $t$ and $p$. From this information $p$ can determine its coordinates. We study the computational complexity of AGL problem. We show that the problem of determining the minimum number of broadcast towers that can localize a point anywhere in a simple polygon $P$ is NP-hard. We show a reduction from Boolean Three Satisfiability problem to our problem and give a proof that the reduction takes polynomial time.

## Full text

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## Figures

15 figures with captions in the complete paper: https://tomesphere.com/paper/1706.08016/full.md

## References

7 references — full list in the complete paper: https://tomesphere.com/paper/1706.08016/full.md

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Source: https://tomesphere.com/paper/1706.08016