Faster Algorithms for Mean-Payoff Parity Games
Krishnendu Chatterjee, Monika Henzinger, Alexander Svozil

TL;DR
This paper introduces faster algorithms for solving mean-payoff parity games, improving computational efficiency for reactive system synthesis with combined qualitative and quantitative objectives.
Contribution
The authors develop significantly faster algorithms for mean-payoff parity games, reducing complexity for both threshold and value problems compared to previous methods.
Findings
Faster algorithms with complexity $O(n^{d-1} imes m imes W)$ and $O(n^{d} imes m imes W imes ext{log}(nW))$
Algorithms match best bounds for two-priority cases
Results improve synthesis of reactive systems with combined objectives
Abstract
Graph games provide the foundation for modeling and synthesis of reactive processes. Such games are played over graphs where the vertices are controlled by two adversarial players. We consider graph games where the objective of the first player is the conjunction of a qualitative objective (specified as a parity condition) and a quantitative objective (specified as a mean-payoff condition). There are two variants of the problem, namely, the threshold problem where the quantitative goal is to ensure that the mean-payoff value is above a threshold, and the value problem where the quantitative goal is to ensure the optimal mean-payoff value; in both cases ensuring the qualitative parity objective. The previous best-known algorithms for game graphs with vertices, edges, parity objectives with priorities, and maximal absolute reward value for mean-payoff objectives, are as…
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Taxonomy
TopicsFormal Methods in Verification · Flexible and Reconfigurable Manufacturing Systems · Petri Nets in System Modeling
