Beyond Monte Carlo Tree Search: Playing Go with Deep Alternative Neural Network and Long-Term Evaluation
Jinzhuo Wang, Wenmin Wang, Ronggang Wang, Wen Gao

TL;DR
This paper introduces a novel Go playing system combining a deep alternative neural network (DANN) for move prediction and a long-term evaluation (LTE) module for assessing move quality, outperforming traditional MCTS-based methods.
Contribution
The paper proposes a new neural network architecture (DANN) with recurrent layers for better context preservation and a long-term evaluation module, advancing computer Go strategies beyond Monte Carlo tree search.
Findings
DANN improves move prediction accuracy over traditional DCNN.
The combined system outperforms existing approaches and open engines.
Experiments on PGD and GoGoD datasets validate the effectiveness of the approach.
Abstract
Monte Carlo tree search (MCTS) is extremely popular in computer Go which determines each action by enormous simulations in a broad and deep search tree. However, human experts select most actions by pattern analysis and careful evaluation rather than brute search of millions of future nteractions. In this paper, we propose a computer Go system that follows experts way of thinking and playing. Our system consists of two parts. The first part is a novel deep alternative neural network (DANN) used to generate candidates of next move. Compared with existing deep convolutional neural network (DCNN), DANN inserts recurrent layer after each convolutional layer and stacks them in an alternative manner. We show such setting can preserve more contexts of local features and its evolutions which are beneficial for move prediction. The second part is a long-term evaluation (LTE) module used to…
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Taxonomy
TopicsArtificial Intelligence in Games · Video Analysis and Summarization · Sports Analytics and Performance
MethodsDiffusion-Convolutional Neural Networks
