Investigation of minimum frame rate for low-latency planetary surface teleoperations
Benjamin Mellinkoff, Matthew Spydell, Wendy Bailey, Jack O. Burns

TL;DR
This study investigates the minimum frame rate required for effective low-latency planetary surface teleoperations, finding that 5 frames per second is necessary for successful exploration tasks.
Contribution
It provides empirical evidence on the minimum frame rate needed for effective low-latency space teleoperations, a novel aspect for space exploration technology.
Findings
5 fps is the minimum effective frame rate for exploration
Operator performance declines below 5 fps
Real-time low-latency teleoperations are feasible at 5 fps
Abstract
The Global Exploration Roadmap indicates the need for increased human exploration of under-sampled regions of our solar system in order to make new scientific discoveries. The high costs and dangers of sending humans deeper into our solar system necessitates the use of human-robotic partnerships, especially in transitioning from low-Earth orbit to deep-space operations. Low-latency planetary surface exploration is an example of a human-robotic partnership that provides an exciting option for effective, low-cost exploration of our solar system. However, low-latency telerobotic exploration is a new concept for space exploration and needs to be tested for its limits and effectiveness. This paper focuses on a human operator's ability to identify exploration targets in an unfamiliar environment using real-time low-latency telerobotics under various frame rate conditions. This relationship…
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Taxonomy
TopicsTeleoperation and Haptic Systems · Robotics and Automated Systems · Virtual Reality Applications and Impacts
