Best of Both Worlds: Transferring Knowledge from Discriminative Learning to a Generative Visual Dialog Model
Jiasen Lu, Anitha Kannan, Jianwei Yang, Devi Parikh, Dhruv Batra

TL;DR
This paper introduces a novel training framework for visual dialog models that transfers knowledge from discriminative models to generative models, improving response diversity and informativeness.
Contribution
The authors propose an end-to-end trainable generative visual dialog model that incorporates discriminative model feedback using Gumbel-Softmax, enhancing response quality.
Findings
Outperforms state-of-the-art on VisDial dataset by 2.67% recall@10
Uses Gumbel-Softmax for differentiable sampling in sequence generation
Employs self-attention and metric learning for better answer encoding
Abstract
We present a novel training framework for neural sequence models, particularly for grounded dialog generation. The standard training paradigm for these models is maximum likelihood estimation (MLE), or minimizing the cross-entropy of the human responses. Across a variety of domains, a recurring problem with MLE trained generative neural dialog models (G) is that they tend to produce 'safe' and generic responses ("I don't know", "I can't tell"). In contrast, discriminative dialog models (D) that are trained to rank a list of candidate human responses outperform their generative counterparts; in terms of automatic metrics, diversity, and informativeness of the responses. However, D is not useful in practice since it cannot be deployed to have real conversations with users. Our work aims to achieve the best of both worlds -- the practical usefulness of G and the strong performance of D…
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Taxonomy
TopicsMultimodal Machine Learning Applications · Topic Modeling · Artificial Intelligence in Games
