The Cop Number of the One-Cop-Moves Game on Planar Graphs
Ziyuan Gao, Boting Yang

TL;DR
This paper investigates a variant of the cops-and-robbers game on planar graphs, demonstrating that three cops are insufficient to guarantee capture when only one cop can move per turn, contrary to the classical case.
Contribution
It constructs a planar graph where three cops cannot guarantee capture in the one-cop-moves game, disproving a previous generalization of the classical result.
Findings
Three cops cannot always capture a robber in the one-cop-moves game on certain planar graphs.
The classical bound of three cops is not valid for the one-cop-moves variant.
A specific planar graph is constructed as a counterexample.
Abstract
Cops and robbers is a vertex-pursuit game played on graphs. In the classical cops-and-robbers game, a set of cops and a robber occupy the vertices of the graph and move alternately along the graph's edges with perfect information about each other's positions. If a cop eventually occupies the same vertex as the robber, then the cops win; the robber wins if she can indefinitely evade capture. Aigner and Frommer established that in every connected planar graph, three cops are sufficient to capture a single robber. In this paper, we consider a recently studied variant of the cops-and-robbers game, alternately called the one-active-cop game, one-cop-moves game or the lazy-cops-and-robbers game, where at most one cop can move during any round. We show that Aigner and Frommer's result does not generalise to this game variant by constructing a connected planar graph on which a robber can…
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Taxonomy
TopicsArtificial Intelligence in Games · Advanced Graph Theory Research · Optimization and Search Problems
