The Atari Grand Challenge Dataset
Vitaly Kurin, Sebastian Nowozin, Katja Hofmann, Lucas Beyer, Bastian, Leibe

TL;DR
This paper introduces the Atari Grand Challenge Dataset, a large collection of human Atari 2600 replays, to facilitate research in reinforcement learning from human demonstrations, addressing data scarcity issues.
Contribution
It provides the largest publicly available dataset of human Atari replays, enabling new research in imitation learning and data-efficient RL methods.
Findings
Analysis of demonstration quality and imitation learning performance.
Dataset's potential to improve data efficiency in RL.
Open research directions for future work.
Abstract
Recent progress in Reinforcement Learning (RL), fueled by its combination, with Deep Learning has enabled impressive results in learning to interact with complex virtual environments, yet real-world applications of RL are still scarce. A key limitation is data efficiency, with current state-of-the-art approaches requiring millions of training samples. A promising way to tackle this problem is to augment RL with learning from human demonstrations. However, human demonstration data is not yet readily available. This hinders progress in this direction. The present work addresses this problem as follows. We (i) collect and describe a large dataset of human Atari 2600 replays -- the largest and most diverse such data set publicly released to date, (ii) illustrate an example use of this dataset by analyzing the relation between demonstration quality and imitation learning performance, and…
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Taxonomy
TopicsReinforcement Learning in Robotics · Artificial Intelligence in Games · Advanced Bandit Algorithms Research
