Smoothing Method for Approximate Extensive-Form Perfect Equilibrium
Christian Kroer, Gabriele Farina, Tuomas Sandholm

TL;DR
This paper introduces a novel smoothing method to compute approximate extensive-form perfect equilibria, improving strategy quality at low-probability information sets while maintaining fast convergence in large-scale imperfect-information games.
Contribution
It extends first-order methods to equilibrium refinements by developing a smoothing approach for behavioral perturbations in extensive-form games.
Findings
Enhanced strategies at low-probability information sets.
Retains convergence rate of fast algorithms for Nash equilibrium.
Applicable to large-scale imperfect-information games.
Abstract
Nash equilibrium is a popular solution concept for solving imperfect-information games in practice. However, it has a major drawback: it does not preclude suboptimal play in branches of the game tree that are not reached in equilibrium. Equilibrium refinements can mend this issue, but have experienced little practical adoption. This is largely due to a lack of scalable algorithms. Sparse iterative methods, in particular first-order methods, are known to be among the most effective algorithms for computing Nash equilibria in large-scale two-player zero-sum extensive-form games. In this paper, we provide, to our knowledge, the first extension of these methods to equilibrium refinements. We develop a smoothing approach for behavioral perturbations of the convex polytope that encompasses the strategy spaces of players in an extensive-form game. This enables one to compute an approximate…
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Taxonomy
TopicsArtificial Intelligence in Games · Game Theory and Applications · Advanced Bandit Algorithms Research
