High-Quality Tabletop Rearrangement with Overhand Grasps: Hardness Results and Fast Methods
Shuai D. Han, Nicholas M. Stiffler, Athansios Krontiris, Kostas E., Bekris, Jingjin Yu

TL;DR
This paper analyzes the computational complexity of tabletop object rearrangement problems involving overhand grasps, demonstrating their hardness, and proposes an efficient algorithmic pipeline that produces high-quality, scalable solutions.
Contribution
It establishes the hardness of certain rearrangement problems via reductions and introduces a practical pipeline leveraging combinatorial algorithms for effective solutions.
Findings
The proposed pipeline achieves high-quality rearrangement paths.
Algorithms scale well with increasing number of objects.
Rearrangement problems are computationally hard but solvable efficiently in practice.
Abstract
This paper studies the underlying combinatorial structure of a class of object rearrangement problems, which appear frequently in applications. The problems involve multiple, similar-geometry objects placed on a flat, horizontal surface, where a robot can approach them from above and perform pick-and-place operations to rearrange them. The paper considers both the case where the start and goal object poses overlap, and where they do not. For overlapping poses, the primary objective is to minimize the number of pick-and-place actions and then to minimize the distance traveled by the end-effector. For the non-overlapping case, the objective is solely to minimize the end-effector distance. While such problems do not involve all the complexities of general rearrangement, they remain computationally hard challenges in both cases. This is shown through two-way reductions between…
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Taxonomy
TopicsRobotic Path Planning Algorithms · Optimization and Search Problems · Advanced Manufacturing and Logistics Optimization
