# Spatial flocking: Control by speed, distance, noise and delay

**Authors:** Illes J. Farkas, Shuo-Hong Wang

arXiv: 1705.08713 · 2018-07-04

## TL;DR

This paper demonstrates that simple rules involving speed regulation, radial repulsion, and long-range attraction are sufficient for stable flocking behavior in autonomous agents, even with noise and delays.

## Contribution

It shows that complex flocking can emerge from minimal isotropic rules without explicit velocity alignment or anisotropic interactions.

## Key findings

- Stable flocking achieved with speed, repulsion, and attraction rules
- Noise has limited effect on disrupting order at realistic levels
- Delays in interactions more critically affect flock stability

## Abstract

Fish, birds, insects and robots frequently swim or fly in groups. During their 3 dimensional collective motion, these agents do not stop, they avoid collisions by strong short-range repulsion, and achieve group cohesion by weak long-range attraction. In a minimal model that is isotropic, and continuous in both space and time, we demonstrate that (i) adjusting speed to a preferred value, combined with (ii) radial repulsion and an (iii) effective long-range attraction are sufficient for the stable ordering of autonomously moving agents in space. Our results imply that beyond these three rules ordering in space requires no further rules, for example, explicit velocity alignment, anisotropy of the interactions or the frequent reversal of the direction of motion, friction, elastic interactions, sticky surfaces, a viscous medium, or vertical separation that prefers interactions within horizontal layers. Noise and delays are inherent to the communication and decisions of all moving agents. Thus, next we investigate their effects on ordering in the model. First, we find that the amount of noise necessary for preventing the ordering of agents is not sufficient for destroying order. In other words, for realistic noise amplitudes the transition between order and disorder is rapid. Second, we demonstrate that ordering is more sensitive to displacements caused by delayed interactions than to uncorrelated noise (random errors). Third, we find that with changing interaction delays the ordered state disappears at roughly the same rate, whereas it emerges with different rates. In summary, we find that the model discussed here is simple enough to allow a fair understanding of the modeled phenomena, yet sufficiently detailed for the description and management of large flocks with noisy and delayed interactions. Our code is available at http://github.com/fij/floc

## Full text

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## Figures

7 figures with captions in the complete paper: https://tomesphere.com/paper/1705.08713/full.md

## References

39 references — full list in the complete paper: https://tomesphere.com/paper/1705.08713/full.md

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Source: https://tomesphere.com/paper/1705.08713