# Atari games and Intel processors

**Authors:** Robert Adamski, Tomasz Grel, Maciej Klimek, Henryk Michalewski

arXiv: 1705.06936 · 2018-04-17

## TL;DR

This paper explores the use of CPU-based asynchronous reinforcement learning algorithms with convolutional neural networks for Atari games, analyzing their convergence and performance using Intel's Math Kernel Library and TensorFlow.

## Contribution

It demonstrates the application of asynchronous RL algorithms with CNNs on CPUs and analyzes their convergence behavior, integrating Intel's MKL and TensorFlow frameworks.

## Key findings

- Asynchronous RL algorithms are well-suited for CPU computations.
- Convolutional neural networks can effectively learn strategies in Atari games.
- Analysis of asynchronous computations impacts on RL convergence.

## Abstract

The asynchronous nature of the state-of-the-art reinforcement learning algorithms such as the Asynchronous Advantage Actor-Critic algorithm, makes them exceptionally suitable for CPU computations. However, given the fact that deep reinforcement learning often deals with interpreting visual information, a large part of the train and inference time is spent performing convolutions. In this work we present our results on learning strategies in Atari games using a Convolutional Neural Network, the Math Kernel Library and TensorFlow 0.11rc0 machine learning framework. We also analyze effects of asynchronous computations on the convergence of reinforcement learning algorithms.

## Full text

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## Figures

9 figures with captions in the complete paper: https://tomesphere.com/paper/1705.06936/full.md

## References

23 references — full list in the complete paper: https://tomesphere.com/paper/1705.06936/full.md

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Source: https://tomesphere.com/paper/1705.06936