Scalable Mobile Crowdsensing via Peer-to-Peer Data Sharing
Changkun Jiang, Lin Gao, Lingjie Duan, and Jianwei Huang

TL;DR
This paper introduces a peer-to-peer mobile crowdsensing architecture that reduces server costs by enabling local data processing and sharing among users, incentivized through a quality-aware data market, with proven game-theoretic equilibrium and improved social welfare.
Contribution
It proposes a novel P2P-based MCS system with a market mechanism, analyzes user behavior via game theory, and develops algorithms for equilibrium convergence.
Findings
P2P data sharing significantly reduces server costs.
The system achieves a unique game equilibrium.
Social welfare improves with high transmission costs and low trading prices.
Abstract
Mobile crowdsensing (MCS) is a new paradigm of sensing by taking advantage of the rich embedded sensors of mobile user devices. However, the traditional server-client MCS architecture often suffers from the high operational cost on the centralized server (e.g., for storing and processing massive data), hence the poor scalability. Peer-to-peer (P2P) data sharing can effectively reduce the server's cost by leveraging the user devices' computation and storage resources. In this work, we propose a novel P2P-based MCS architecture, where the sensing data is saved and processed in user devices locally and shared among users in a P2P manner. To provide necessary incentives for users in such a system, we propose a quality-aware data sharing market, where the users who sense data can sell data to others who request data but not want to sense the data by themselves. We analyze the user behavior…
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Taxonomy
TopicsMobile Crowdsensing and Crowdsourcing · Auction Theory and Applications · Privacy-Preserving Technologies in Data
