Spatiotemporal Rate Adaptive Tiled Scheme for 360 Sports Events
Tarek El-Ganainy

TL;DR
This paper introduces a spatiotemporal rate adaptive tiled streaming scheme for 360 VR sports videos that reduces server storage needs while maintaining user-perceived quality, especially in low bandwidth scenarios.
Contribution
It proposes a novel tiled streaming framework with a degradation model that minimizes server storage and improves perceived quality over existing methods like offset-cubemap.
Findings
Achieves up to 670% storage savings.
Provides smooth quality degradation from user FOV to the back of 360 space.
Users prefer the proposed scheme over offset-cubemap in low bandwidth conditions.
Abstract
The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR products, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. One of the main applications of virtual reality that has been recently adopted is streaming sports events. For instance, the last olympics held in Rio De Janeiro was streamed over the Internet for users to view on VR headsets or using 360 video players. A big challenge for streaming VR sports events is the users limited bandwidth and the amount of data required to transmit 360 videos. While 360 video demands high bandwidth, at any time instant users are only viewing a small portion of the video according to the HMD field of view (FOV). Many approaches have been proposed in the literature such as proposing new representations (e.g. pyramid and offset-cubemap) and tiling the video and streaming the…
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Taxonomy
TopicsImage and Video Quality Assessment · Advanced Vision and Imaging · Image Enhancement Techniques
