# Target-distractor Synchrony Affects Performance in a Novel Motor Task   for Studying Action Selection

**Authors:** Sebastian James, Olivia A. Bell, Muhammed A. M. Nazli, Rachel E., Pearce, Jonathan Spencer, Katie Tyrrell, Phillip J. Paine, Timothy J. Heaton,, Sean Anderson, Mauro Da Lio, Kevin Gurney

arXiv: 1705.01436 · 2017-05-04

## TL;DR

This paper introduces a novel motor task with a constrained action space to study how target-distractor synchrony influences human action selection, revealing that asynchronous distractors impair performance more than synchronous ones.

## Contribution

The study presents a new simple task paradigm for analyzing action selection and demonstrates the impact of distractor synchrony on performance, providing data for computational modeling.

## Key findings

- Asynchronous distractors increase movement latency.
- Asynchronous distractors lead to higher error rates.
- Synchronous distractors result in better performance.

## Abstract

The study of action selection in humans can present challenges of task design since our actions are usually defined by many degrees of freedom and therefore occupy a large action-space. While saccadic eye-movement offers a more constrained paradigm for investigating action selection, the study of reach-and-grasp in upper limbs has often been defined by more complex scenarios, not easily interpretable in terms of such selection. Here we present a novel motor behaviour task which addresses this by limiting the action space to a single degree of freedom in which subjects have to track (using a stylus) a vertical coloured target line displayed on a tablet computer, whilst ignoring a similarly oriented distractor line in a different colour. We ran this task with 55 subjects and showed that, in agreement with previous studies, the presence of the distractor generally increases the movement latency and directional error rate. Further, we used two distractor conditions according to whether the distractor's location changes asynchronously or synchronously with the location of the target. We found that the asynchronous distractor yielded poorer performance than its synchronous counterpart, with significantly higher movement latencies and higher error rates. We interpret these results in an action selection framework with two actions (move left or right) and competing 'action requests' offered by the target and distractor. As such, the results provide insights into action selection performance in humans and supply data for directly constraining future computational models therein.

## Full text

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## Figures

12 figures with captions in the complete paper: https://tomesphere.com/paper/1705.01436/full.md

## References

79 references — full list in the complete paper: https://tomesphere.com/paper/1705.01436/full.md

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Source: https://tomesphere.com/paper/1705.01436