Quantum algorithm for tree size estimation, with applications to backtracking and 2-player games
Andris Ambainis, Martins Kokainis

TL;DR
This paper introduces a quantum algorithm for estimating the size of unknown search trees and DAGs efficiently, with applications to improving backtracking algorithms and evaluating game-related formulas.
Contribution
It presents a novel quantum algorithm for size estimation of unknown trees and DAGs, enabling faster backtracking and game evaluation in unknown structures.
Findings
Quantum size estimation runs in O(\u221a{nT}) steps.
Backtracking algorithms are improved to O(T^{3/2}) time.
Formulas of size T and shallow depth can be evaluated in O(T^{1/2+o(1)}) quantum time.
Abstract
We study quantum algorithms on search trees of unknown structure, in a model where the tree can be discovered by local exploration. That is, we are given the root of the tree and access to a black box which, given a vertex , outputs the children of . We construct a quantum algorithm which, given such access to a search tree of depth at most , estimates the size of the tree within a factor of in steps. More generally, the same algorithm can be used to estimate size of directed acyclic graphs (DAGs) in a similar model. We then show two applications of this result: a) We show how to transform a classical backtracking search algorithm which examines nodes of a search tree into an time quantum algorithm, improving over an earlier quantum backtracking algorithm of Montanaro (arXiv:1509.02374). b) We give a…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsQuantum Computing Algorithms and Architecture · Quantum Information and Cryptography · Computability, Logic, AI Algorithms
