Game Theory for Multi-Access Edge Computing: Survey, Use Cases, and Future Trends
Jose Moura, David Hutchison

TL;DR
This survey explores how game theory models are applied to Multi-Access Edge Computing (MEC) to optimize wireless network resources, address challenges, and guide future research directions.
Contribution
It provides a comprehensive review of classical and evolutionary game applications in MEC, highlighting challenges, strategies, and future trends in this emerging field.
Findings
Survey of classical and evolutionary game models in MEC
Identification of key challenges and strategies in MEC resource management
Future research directions in applying game theory to MEC services
Abstract
Game Theory (GT) has been used with significant success to formulate, and either design or optimize, the operation of many representative communications and networking scenarios. The games in these scenarios involve, as usual, diverse players with conflicting goals. This paper primarily surveys the literature that has applied theoretical games to wireless networks, emphasizing use cases of upcoming Multi-Access Edge Computing (MEC). MEC is relatively new and offers cloud services at the network periphery, aiming to reduce service latency backhaul load, and enhance relevant operational aspects such as Quality of Experience or security. Our presentation of GT is focused on the major challenges imposed by MEC services over the wireless resources. The survey is divided into classical and evolutionary games. Then, our discussion proceeds to more specific aspects which have a considerable…
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