Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat Games
Peng Peng, Ying Wen, Yaodong Yang, Quan Yuan, Zhenkun Tang, Haitao, Long, Jun Wang

TL;DR
This paper introduces BiCNet, a multiagent neural network that learns human-level coordination strategies in StarCraft combat games without supervision, demonstrating state-of-the-art performance and scalability.
Contribution
The paper presents BiCNet, a novel bidirectional communication network enabling scalable, unsupervised learning of complex multiagent coordination in real-time strategy games.
Findings
BiCNet achieves state-of-the-art performance in StarCraft combat scenarios.
It learns advanced coordination strategies without supervision.
The approach scales to arbitrary numbers of agents.
Abstract
Many artificial intelligence (AI) applications often require multiple intelligent agents to work in a collaborative effort. Efficient learning for intra-agent communication and coordination is an indispensable step towards general AI. In this paper, we take StarCraft combat game as a case study, where the task is to coordinate multiple agents as a team to defeat their enemies. To maintain a scalable yet effective communication protocol, we introduce a Multiagent Bidirectionally-Coordinated Network (BiCNet ['bIknet]) with a vectorised extension of actor-critic formulation. We show that BiCNet can handle different types of combats with arbitrary numbers of AI agents for both sides. Our analysis demonstrates that without any supervisions such as human demonstrations or labelled data, BiCNet could learn various types of advanced coordination strategies that have been commonly used by…
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Taxonomy
TopicsReinforcement Learning in Robotics · Adversarial Robustness in Machine Learning · Artificial Intelligence in Games
