Perception Driven Texture Generation
Yanhai Gan, Huifang Chi, Ying Gao, Jun Liu, Guoqiang Zhong, Junyu Dong

TL;DR
This paper introduces a deep learning approach for generating textures based on human perceptual descriptions, combining adversarial training and perceptual feature regression to produce high-quality, attribute-controlled textures.
Contribution
It proposes a novel joint deep network model that synthesizes textures from perceptual attributes and random noise, enabling attribute-driven texture generation with controllable appearance.
Findings
Generated textures exhibit desired perceptual properties.
Model effectively alters texture appearance by changing input attributes.
High-quality textures are produced with controllable perceptual features.
Abstract
This paper investigates a novel task of generating texture images from perceptual descriptions. Previous work on texture generation focused on either synthesis from examples or generation from procedural models. Generating textures from perceptual attributes have not been well studied yet. Meanwhile, perceptual attributes, such as directionality, regularity and roughness are important factors for human observers to describe a texture. In this paper, we propose a joint deep network model that combines adversarial training and perceptual feature regression for texture generation, while only random noise and user-defined perceptual attributes are required as input. In this model, a preliminary trained convolutional neural network is essentially integrated with the adversarial framework, which can drive the generated textures to possess given perceptual attributes. An important aspect of…
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Computer Graphics and Visualization Techniques
