Octree Generating Networks: Efficient Convolutional Architectures for High-resolution 3D Outputs
Maxim Tatarchenko, Alexey Dosovitskiy, Thomas Brox

TL;DR
This paper introduces an octree-based deep convolutional decoder architecture that efficiently generates high-resolution 3D shapes, significantly reducing memory and computation compared to traditional voxel-based methods.
Contribution
It proposes a novel octree-structured neural network that predicts octree structure and occupancy, enabling high-resolution 3D output with limited resources.
Findings
Achieves high-resolution 3D shape generation efficiently
Reduces memory and computational complexity compared to voxel grids
Demonstrates versatility across multiple 3D tasks
Abstract
We present a deep convolutional decoder architecture that can generate volumetric 3D outputs in a compute- and memory-efficient manner by using an octree representation. The network learns to predict both the structure of the octree, and the occupancy values of individual cells. This makes it a particularly valuable technique for generating 3D shapes. In contrast to standard decoders acting on regular voxel grids, the architecture does not have cubic complexity. This allows representing much higher resolution outputs with a limited memory budget. We demonstrate this in several application domains, including 3D convolutional autoencoders, generation of objects and whole scenes from high-level representations, and shape from a single image.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
