# The Emergence of Crowdsourcing among Pok\'emon Go Players

**Authors:** Priscila Martins, Manoel Miranda, Fabr\'icio Benevenuto, Jussara, Almeida

arXiv: 1703.08365 · 2017-03-27

## TL;DR

This paper analyzes the emergence of crowdsourcing among Pokémon Go players, focusing on user behavior and system usage in platforms like PokeCrew, revealing insights that can inform future crowdsourcing system design.

## Contribution

It characterizes user behavior and system usage in Pokémon Go crowdsourcing apps, providing insights into their benefits and challenges for future system development.

## Key findings

- Identification of user collaboration patterns
- Insights into system usage and potential issues
- Implications for designing effective crowdsourcing platforms

## Abstract

Since its launching, Pok{\'e}mon Go has been pointed as the largest gaming phenomenon of the smartphone age. As the game requires the user to walk in the real world to see and capture Pok{\'e}mons, a new wave of crowdsourcing apps have emerged to allow users to collaborate with each other, sharing where and when Pok{\'e}mons were found. In this paper we characterize one of such initiatives, called PokeCrew. Our analyses uncover a set of aspects of user behavior and system usage in such emerging crowdsourcing task, helping unveil some problems and benefits. We hope our effort can inspire the design of new crowdsourcing systems.

## Full text

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## Figures

4 figures with captions in the complete paper: https://tomesphere.com/paper/1703.08365/full.md

## References

9 references — full list in the complete paper: https://tomesphere.com/paper/1703.08365/full.md

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Source: https://tomesphere.com/paper/1703.08365